Post-Jam Update 1
Circles of (Bullet) Hell » Devlog
So! The first post jam update contains just the last little bit of content needed to make this a technically complete game. Like all game jam submissions, this was missing some blasted last crucial piece that I couldn't get completed in time. In this case, it was a victory screen or any way of detecting that you'd completed the level.
So that's in there now, along with multiple waves of enemies to fight and a timer counting down through the waves.
Things that DIDN'T make it in yet, but that I already know how to implement include:
- A dash/run upgrade
- A shield upgrade
- A full-auto weapon upgrade, once I figure out a way to make it less boring
- A charge-shot weapon
- Spend ghosts to refill health or increase ammo capacity in the upgrade menu
- A couple of variant enemy types for later waves:
- "Chargers" - Aggressively close distance with the player
- "Snipers" - Try and maintain their distance and fire faster bullets
- "Orbiters" - Circle the level and fire rapidly
Now I just gotta figure out how to correctly resolve collisions between entities using different movement behaviors...
Files
Circles of Bullet Hell Release 2.zip 72 MB
Jul 28, 2020
Get Circles of (Bullet) Hell
Circles of (Bullet) Hell
A very minimalist bullet-hell/arena-shooter
Status | Prototype |
Author | pyrphorosgames |
Genre | Action |
Tags | 2D, arena-shooter, Bullet Hell, Minimalist, Vector |
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